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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } some info on chapter 3 - Page 4 - Guild Wars Forums - GW Guru
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Old May 13, 2006, 07:22 PM // 19:22   #61
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has it been said anywhere by anet that new classes will come with every new chapter? personaly i think having to unlock the massive amounts of stuff that comes with new classes could get a little overwhelming somewhere around chapter 5 or 6.
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Old May 13, 2006, 07:56 PM // 19:56   #62
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Yes they said they would introduce new classes that were specificly meant for that chapter and if they couldn't think of any they would turn to adding new races.. that being said.. while we know vary little to make a judgement yet I'm thinking this might look very erm dull... but who knows. I also hope for a little bit longer compaign. It would be nice to have more open areas to run to but have all the mission areas locked untill you follow primary quest which is the story anyway. But Factions campaign is way too short... I'm on my fourth character through it and that's doing both kurzick and luxon sides. There is only 13 missions in this one.. so i'm just asking for something a little bigger in the next one.

What I'm really waiting for is a more thriving/upperclass region... I think a thief and bard would then fit well

As for the north african theme.. I could see a brawler or barbian or something along those lines being a new heavyweight class.
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Old May 13, 2006, 08:01 PM // 20:01   #63
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Damn.. So I'll have to rush all my chars to finish the game game and do an entire map completion ;_; every 6 months huh, damn, too short time, hope quality doesn't go down due to quantity.
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Old May 13, 2006, 09:39 PM // 21:39   #64
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It looks interesting. I hope there's plenty of content in it However, as a warning to ANet - I won't buy it automatically. You have to prove to me that it's worth getting.
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Old May 13, 2006, 09:51 PM // 21:51   #65
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I wonder....Factions now has 8 core classes ( including sin and rit ), will the sin and rit also become core classes? I don't think so...
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Old May 13, 2006, 10:05 PM // 22:05   #66
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Quote:
Originally Posted by King Symeon
North Africa eh... well, I guess it was to be expected.

Things it could include?
  • Egypt - pyramids, underground tombs/temples, big river delta, oasis
  • Savannah - Libya, southern Algeria and Tunisia
  • Morocco - lavishly decorated towns with packed markets
  • Northern mountain range that runs through Algeria/Morocco (can't remember the name)
  • Mali/Timbuktu - already kinda got that with this 'stone city'
  • Some sort of tribal fighter class - spear, javelin, or even clubs
  • A Sage/Voodoo-type class
Im thinking of diablo 2 and the second segment of the game myself for a portion of the content. Beyond that im not too sure, but if they do go more into a "south america" theme following chapter 3, then i seriously hope it is not just a extention of maaguuma or follows the same style of diablo 2 in progression step by step. So far i just think that alot of this is just a strange coincidence.
Quote:
Originally Posted by King Symeon
Future Chapter themes I can think of off the top of my head?
  • South America/Amazon, Incas and Aztecs
  • New World theme, North America/Caribbean, colonies
  • Roman, Greek, Persian, the Fertile Crescent - ancient/classical theme
  • Norse/Barbarian theme
  • Renaissance, introduction of guns
  • A cold chapter - Northern Canada, Russia, the Arctic/Antarctica
  • RETURN TO TYRIA - Orr, lands above Kryta, lands below Maguuma, link between Ascalon and Crystal Desert, realms of Dwayna/Lyssa/Melandru, the whole continent is evolved... oh wait, how many times have I mentioned this stuff in previous threads/posts?

The last of these remains my favorite, and most hopeful theme for the future of Guild Wars. I have touched on it so many times before, but I feel we just have to return to Tyria and fill in all those gaps, and see what has happened to the nations of the continent while we have been away. Ascalon could be rebuilt and green, the White Mantle ousted from Kryta...

As for those people that say we cannot go to Orr...
Some of the things you listed might be interesting to some, but many of them are already hinted at within CH1. Going more in depth with a standalone chapter based upon existing geography would be a downer for myself personally and would almost expect it to just be an addition to chapter 1 instead.

A Nordic style culture seemed to almost be appropriate for the survivors of ascalon. The hide style Ascalon armor made me think of it originally. Also, with the robe like garb the kyrtans displayed i could almost expect a roman/greek relationship between orr and kryta. The only thing really out of place was the platemail of the white mantle.

Should they do some kind of renissance them, id sincerely hope that they advance the global timeline some and give the entire existing world up to that point a face lift and new content to make it seem to fit. Otheriwse the march towards the modern era in small pockets just seems to be a march into being obscelete waiting to happen for those who opt to not purchase the expansion.

Quote:
Originally Posted by King Symeon
Yes, Orr was mainly submerged under water in the Cataclysm... but not all of it! Just look at those broken islands at the end of the peninsula! I imagine that there are lots of ruined islands, and we could walk through the shallows between them. Heck, we could even have magical enchantments to go underwater, as people other than me have discussed.
The exploration and salvaging of orr and any possible sister nation/people would be something id like to see personally before walking into massive maze like savanah canyons constantly. There was hints of cantha in the original game, which made the transition into chapter 2 not as bad of a jump considering how different it is. Moving into a north african theme, just because, seems a bit out of place. I am sure they could tie in orr to it somehow, but it seems like a strech to me.

Last edited by Phades; May 13, 2006 at 10:08 PM // 22:08..
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Old May 13, 2006, 10:23 PM // 22:23   #67
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Personally I'd love to see more weird things in future chapters, like taking us into the Mists, and in turn to other "worlds"

More missions like Dragon's Lair (in terms of neat effects and looks) is what I want. Let's face it, you can only have so many continents in a world before you need to move to another planet to keep up the expansions I'd think, unless you start opening gateways to other places. One mission in Factions seems to suggest theres roughly 5 planets in this galaxy and a ton of moons from what I saw, I'm sure other faction players know what I'm talking about.

I'm fairly certain the lore in the first game's book mentions the Mists specifically tying different worlds together and being the "center" or something along those lines.

And for the record please please let Chapter 4 be about Greek Mythology =p
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Old May 14, 2006, 12:51 AM // 00:51   #68
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Found this on 1UP:

Quote:
There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class.
Apparently EVIL got a sneak peek at some of the next chapter at the end of E3 and someone from 1UP was there. I wonder if they saw 2 sketches of the same class maybe. Seems odd they'd introduce 2 new melee classes.
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Old May 14, 2006, 01:08 AM // 01:08   #69
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Not really, so far there are seven classes, only two of which are melee. Two more melee classes means there will be four melee classes, and ten overall classes. Seems fair.
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Old May 14, 2006, 01:26 AM // 01:26   #70
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You have to remember that, right now, 5 out of 8 classes are casters. More melee options would not be a bad thing.

And I must say, any character who wields a double bladed staff is a character I will create on the day of release.
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Old May 14, 2006, 01:31 AM // 01:31   #71
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i can definitely see a Shaman class coming, which could be a mix between Necro/Monk/Mesmer or something.
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Old May 14, 2006, 01:59 AM // 01:59   #72
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The evidence that the bald monk-like man does unarmed combat is pretty near non-existent I would say. He could just be another spellcaster that doesen't happen to have a staff/focus equipped in the concept art.
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Old May 14, 2006, 02:03 AM // 02:03   #73
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omg....more wanna be W/Mo's for us monks to take care of...
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Old May 14, 2006, 02:10 AM // 02:10   #74
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Quote:
Originally Posted by brybry
omg....more wanna be W/Mo's for us monks to take care of...
Lmao. I hear ya bro. Remember the week where all monks when on strike? Well most of us did. That was so funny, people were paying me to join there parties. Ya i guess more melee options would be OK, but also more idiots that think there tanks and dont know how to play there class *cough* assassins. who said that.

~Captain CCC
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Old May 14, 2006, 02:11 AM // 02:11   #75
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I would have expected an unarmed specialist to be in Cantha, and the shamanistic Ritualist to be in the African-themed land. I guess we'll just have to wait and see.
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Old May 14, 2006, 02:20 AM // 02:20   #76
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Quote:
Originally Posted by EndoftheSyringe
Not really, so far there are seven classes, only two of which are melee. Two more melee classes means there will be four melee classes, and ten overall classes. Seems fair.
Fair point. If you don't count Ele's, there is only one ranged class. Maybe they'll come up with a melee/ranged hybrid with a short range combo weapon like a spear.
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Old May 14, 2006, 02:25 AM // 02:25   #77
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Quote:
Originally Posted by nimloth32
well, can we have lion for pets?..
An Elephant! Decked out in Indian finery!

Actually, I'd kind of prefer the pretty Zunraa horsie.
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Old May 14, 2006, 03:03 AM // 03:03   #78
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Meh, with all the chapters I'll never have time to catch up on myself. But I suppose 6 months is ample time actually... I made my assassin and I don't plan on making anything else so I'm content.
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Old May 14, 2006, 03:14 AM // 03:14   #79
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Quote:
Yes they said they would introduce new classes that were specificly meant for that chapter and if they couldn't think of any they would turn to adding new races.. that being said.. while we know vary little to make a judgement yet I'm thinking this might look very erm dull... but who knows.
I believe that they actually said that not every chapter would introduce a new character class in one of the many Fansite Friday interviews.
Anyways, as an independant game-developer my self I'm very interested in the possibilties this could bring. I can imagine decking out in Egyptian clothing,etc. And yes, pirates. That in itself hints at a class.
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Old May 14, 2006, 03:58 AM // 03:58   #80
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I have an odd thought....

In Guild Wars there are the 6 core professions Necromancer, Warrior, Elemantist, Monk, Ranger, Mesmer. Then from what I know each chapter will be adding 2 new professions. Using Factions as an example: Will the Assassin and Ritualist carry on into Chapters 3-8 getting the basic 6 new armor sets, new skills, and new weapons in each one? Or will they only be frozen in Chapter 2 and PvP while the 6 core professions contiously move on through out Chapters 3-8.

I say this because contiously adding this many professions seems like a lot of work even for Anet.
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